Racing Cars
Last updated
Last updated
Racing cars are the core asset of the club. Managers can consume certain materials to open blind boxes to obtain different racing cars.
Types of racing cars: The Alpha version blind box contains 15 different types of racing cars.
Influencing factors: The brand and model affect the performance of the car in the digital city, including the materials to be consumed for refueling and the basic income rate in different cities.
Initial level: All cars are initially 1 star, providing equal opportunities for starting digital racing.
Upgrade method: The same type of car can be upgraded by combining two into one, adding diversity and possibility to the club's future development. Increase vehicle output by 20% each time you ascend.
Club racing cars are club assets, and also core tools for the club to bring profits to its members.
NAME | GRADE | Charges | Maps | Engines | Time |
---|---|---|---|---|---|
Every time the vehicle works, it will have the opportunity to bring back the treasure box for the club. The better the grade, the greater the probability.
VelocityX
Common
54
133
80
8Hours
ThunderStrike
Common
80
200
120
8Hours
InfernoBlaze
Common
80
200
120
8Hours
ElectraZoom
Common
107
266
160
8Hours
Cyber Bolt
Common
80
200
120
8Hours
Inferno Cyclone
Elite
250
150
100
10Hours
Thunder Blitz
Elite
333
200
133
10Hours
Neon Raptor
Elite
250
150
100
10Hours
Turbo Phoenix
Elite
250
150
100
10Hours
Electro Blaze
Elite
333
200
133
10Hours
Quantum Striker
Rare
110
74
183
11Hours
Vortex Viper
Rare
165
110
275
11Hours
Velocity Nova
Epic
165
110
275
11Hours
Sonic Surge
Epic
220
147
366
11Hours
Nebula Blaze
Legend
240
160
399
12Hours